Notes

UDP

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What is UDP?

User Datagram Protocol UDP (User Datagram Protocol) is a communications protocol that is primarily used for establishing low-latency and loss-tolerating connections between applications on the internet. It speeds up transmissions by enabling the transfer of data before an agreement is provided by the receiving party.


Why?

UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user’s program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may use Transmission Control Protocol TCP or Stream Control Transmission Protocol (SCTP) which are designed for this purpose.

UDP is suitable for purposes where error checking and correction are either not necessary or are performed in the application; UDP avoids the overhead of such processing in the protocol stack. Time-sensitive applications often use UDP because dropping packets is preferable to waiting for packets delayed due to retransmission, which may not be an option in a real-time system.

The protocol was designed by David P. Reed in 1980 and formally defined in RFC 768.


UDP Header

UDP header A UDP datagram consists of a datagram header and a data section. The UDP datagram header consists of 4 fields, each of which is 2 bytes (16 bits). The data section follows the header and is the payload data carried for the application.


Advantages

  1. Minimum overhead
  2. Easy sending process
  3. Less interaction between sender and receiver

Disadvantages

  1. No error control
  2. No congestion control

Sources